Level Editor, Maybe?

August 22nd, 2008

I’m looking to make Spherack Reloaded as “Reloaded” as I can possibly make it, which is why I’m still working on basic features and haven’t even began planning out the code for game modes… just the concepts.

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Stalin Mode?!

August 3rd, 2008

I thought I’d take advantage of the whole profile system and possibility of having an in-game shop. =]

Profile System Finished! Now going onwards…

July 28th, 2008

I’m happy to announce that for the most part, I’ve finished the new profile system! You’ll need to register and log into your profile to play, and you can even link it to your D-Pad Network account if you have one so your stats will show up in the forum. It’s a pretty intense system and it opens up the doors to a whole bunch of new possibilties for the game, some of which I’d like to make happen. I’ll keep you updated.

Profiles! Networking! Wootness!

July 25th, 2008

As I recently announced, Spherack Reloaded will be featuring a user profile and D-Pad integration system. What are the benefits of this?

  • Keep track of your wins, losses, kills, deaths and more!
  • Link your profile to your D-Pad account to show it on the forums
  • Online profiles
  • Live server list!
  • Possible in-game weapon shop & upgrades
  • Game record saving
  • And More!!!

May not seem much in bullet-form, but I believe the new profile system people will become very appreciative of. Not only will you also be able to see a list of online servers along with this system, but you’ll be able to keep track of your progress and look back on your old saved records.

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“Explosives” mode to be revamped yet again

July 19th, 2008

Explosives is probably the most popular game mode in Spherack. The concept formed from Spherack One where each team would have to try to install Windows 95 into the other team’s computer and turned into a game where the Eradian team would plant the bomb and the Spherans would diffuse it.

Now it’s being re-done yet again.

In the middle of the map, there will be a suitcase (containing a bomb). The players on each team will be racing to pick up the suitcase and take it to their target base where they’d plant and guard it while the other team tries to diffuse it. If a player holding the suitcase is killed, they’ll just drop it in the location they were standing and the game will continue. Kind of like capture the flag, except its more of get rid of the flag. It’ll be pretty cool when its done. =]

No progress for a while, but then…

July 18th, 2008

I did some work again! I have actually been working on the project off and on really… meaning do nothing for a few weeks then do a ton of updates in one day. Between June and so far this month I’ve got done a bit of work, the biggest of that being the new ragdoll physics engine I added to take control over deaths.

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Spherack 2 now available at YoYoGames!

June 1st, 2008

I’m trying to push the publicity of Spherack 2 a little bit, so I’ve just released it at YoYoGames! This should hopefully pull in some support for the game and grow our network’s user base, and those that’d be interested in the upcoming Spherack Reloaded. You can find it here.

YoYoGames

Spherack2_thumb

Spherack Online 2
Added: 01 June 2008
By: Zappix / Andrew

One map down!

May 31st, 2008

Well I’ve finally gotten a map made for the game, who knows if I’ll keep it in and release it for the game, but that’s not to worry about right now because this means something else: I can now start developing game modes! That’s right, now that I have gotten the gameplay engine mostly down and a decent map to work with, I can now start programming in all the deathmatch and explosives stuff. I’m also thinking about including more but I’ll see with that once I get these done. For now, just settle with the small image at the top, but maybe I’ll get you a full look at the map later on, okay?

Additionally, here’s a time line of recent changes since the last blog update (we’re now at development build 29 by the way)

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Spherack Online 2 Gameplay Trailer

May 26th, 2008

So I finally got around to uploading the official gameplay trailer for Spherack 2 to YouTube. However, you can also watch it through [I’m a] PC Site Podcast. Low quality, I know, it was made a while ago and has had to be recoded and converted multiple times so it lost some quality in the process.

Bigger Explosions are Better!

May 24th, 2008

Whoa, so I’ve been slacking off on progress again, haven’t I? Sorry, I’ve just been really busy with school and stuff, I’m sure you all will get over it. =]

My procrastination however, is not today’s update topic, it’s that the grenades in Spherack Reloaded just got some serious upgrading! Yeah, that’s right!

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