Archive for July, 2008

Profile System Finished! Now going onwards…

Monday, July 28th, 2008

I’m happy to announce that for the most part, I’ve finished the new profile system! You’ll need to register and log into your profile to play, and you can even link it to your D-Pad Network account if you have one so your stats will show up in the forum. It’s a pretty intense system and it opens up the doors to a whole bunch of new possibilties for the game, some of which I’d like to make happen. I’ll keep you updated.

Profiles! Networking! Wootness!

Friday, July 25th, 2008

As I recently announced, Spherack Reloaded will be featuring a user profile and D-Pad integration system. What are the benefits of this?

  • Keep track of your wins, losses, kills, deaths and more!
  • Link your profile to your D-Pad account to show it on the forums
  • Online profiles
  • Live server list!
  • Possible in-game weapon shop & upgrades
  • Game record saving
  • And More!!!

May not seem much in bullet-form, but I believe the new profile system people will become very appreciative of. Not only will you also be able to see a list of online servers along with this system, but you’ll be able to keep track of your progress and look back on your old saved records.

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“Explosives” mode to be revamped yet again

Saturday, July 19th, 2008

Explosives is probably the most popular game mode in Spherack. The concept formed from Spherack One where each team would have to try to install Windows 95 into the other team’s computer and turned into a game where the Eradian team would plant the bomb and the Spherans would diffuse it.

Now it’s being re-done yet again.

In the middle of the map, there will be a suitcase (containing a bomb). The players on each team will be racing to pick up the suitcase and take it to their target base where they’d plant and guard it while the other team tries to diffuse it. If a player holding the suitcase is killed, they’ll just drop it in the location they were standing and the game will continue. Kind of like capture the flag, except its more of get rid of the flag. It’ll be pretty cool when its done. =]

No progress for a while, but then…

Friday, July 18th, 2008

I did some work again! I have actually been working on the project off and on really… meaning do nothing for a few weeks then do a ton of updates in one day. Between June and so far this month I’ve got done a bit of work, the biggest of that being the new ragdoll physics engine I added to take control over deaths.

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