Posts Tagged ‘maps’

Level Editor, Maybe?

Friday, August 22nd, 2008

I’m looking to make Spherack Reloaded as “Reloaded” as I can possibly make it, which is why I’m still working on basic features and haven’t even began planning out the code for game modes… just the concepts.

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One map down!

Saturday, May 31st, 2008

Well I’ve finally gotten a map made for the game, who knows if I’ll keep it in and release it for the game, but that’s not to worry about right now because this means something else: I can now start developing game modes! That’s right, now that I have gotten the gameplay engine mostly down and a decent map to work with, I can now start programming in all the deathmatch and explosives stuff. I’m also thinking about including more but I’ll see with that once I get these done. For now, just settle with the small image at the top, but maybe I’ll get you a full look at the map later on, okay?

Additionally, here’s a time line of recent changes since the last blog update (we’re now at development build 29 by the way)

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Spherack Online v2.0.0 - v2.0.1 Patch

Sunday, October 21st, 2007

Well I’ve finally got around to getting an update out for Spherack, and this time I’ve added a spiffy new map, as well as some cool new physics!

I’ve built a new map, “Triblassic” which is a remake of the original Spherack Online map as seen in v0.8.0. Though this may lack detailed tiles like the other maps have, this map certainly beats them all when it comes to game-play! Triblassic contains some new slanted tiles so you can climb up hills and the level looks a lot more rounded. Additionally, I’ve rebuilt the old “ice blocks” so when you walk on these you end up sliding.

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