Dynamic Grenade Speeds
Sunday, October 19th, 2008Woo! That’s right, as opposed to the annoying traditional “throw it and hope it lands where you want it to” setup, grenades now shoot as fast/far as you want them to by using your crossheir.
Woo! That’s right, as opposed to the annoying traditional “throw it and hope it lands where you want it to” setup, grenades now shoot as fast/far as you want them to by using your crossheir.
I’m looking to make Spherack Reloaded as “Reloaded” as I can possibly make it, which is why I’m still working on basic features and haven’t even began planning out the code for game modes… just the concepts.

I thought I’d take advantage of the whole profile system and possibility of having an in-game shop. =]
I’m happy to announce that for the most part, I’ve finished the new profile system! You’ll need to register and log into your profile to play, and you can even link it to your D-Pad Network account if you have one so your stats will show up in the forum. It’s a pretty intense system and it opens up the doors to a whole bunch of new possibilties for the game, some of which I’d like to make happen. I’ll keep you updated.
As I recently announced, Spherack Reloaded will be featuring a user profile and D-Pad integration system. What are the benefits of this?
May not seem much in bullet-form, but I believe the new profile system people will become very appreciative of. Not only will you also be able to see a list of online servers along with this system, but you’ll be able to keep track of your progress and look back on your old saved records.
Explosives is probably the most popular game mode in Spherack. The concept formed from Spherack One where each team would have to try to install Windows 95 into the other team’s computer and turned into a game where the Eradian team would plant the bomb and the Spherans would diffuse it.
Now it’s being re-done yet again.
In the middle of the map, there will be a suitcase (containing a bomb). The players on each team will be racing to pick up the suitcase and take it to their target base where they’d plant and guard it while the other team tries to diffuse it. If a player holding the suitcase is killed, they’ll just drop it in the location they were standing and the game will continue. Kind of like capture the flag, except its more of get rid of the flag. It’ll be pretty cool when its done. =]
I did some work again! I have actually been working on the project off and on really… meaning do nothing for a few weeks then do a ton of updates in one day. Between June and so far this month I’ve got done a bit of work, the biggest of that being the new ragdoll physics engine I added to take control over deaths.
Well I’ve finally gotten a map made for the game, who knows if I’ll keep it in and release it for the game, but that’s not to worry about right now because this means something else: I can now start developing game modes! That’s right, now that I have gotten the gameplay engine mostly down and a decent map to work with, I can now start programming in all the deathmatch and explosives stuff. I’m also thinking about including more but I’ll see with that once I get these done. For now, just settle with the small image at the top, but maybe I’ll get you a full look at the map later on, okay?
Additionally, here’s a time line of recent changes since the last blog update (we’re now at development build 29 by the way)
Whoa, so I’ve been slacking off on progress again, haven’t I? Sorry, I’ve just been really busy with school and stuff, I’m sure you all will get over it. =]
My procrastination however, is not today’s update topic, it’s that the grenades in Spherack Reloaded just got some serious upgrading! Yeah, that’s right!
…So why shouldn’t they in Spherack? Grenades are meant to be used for blowing people up, but what means you can’t bash their skulls in with them? You can now peg grenades at your opponents to cause damage and knock them out more efficiently! Not to mention, we now have sounds for the flash bang detonations and stun durations.
Also, now when your character bleeds, rather than suddenly just disappearing, their blood will fall to the ground and pile up making up a lovely mess!
Oh, and lastly I’ve enforced spawn points for the two teams. Now you’ll spawn at the right location based on which team you’re on.